Senior 3D Artist & Level Designer — Creating game environments from initial blockout and gameplay layout through final production, including player navigation, visual guidance, lighting, baking, optimization, and engine implementation.
Lead 3D art and level design across multiple game projects.
Created environments from blockout to final game-ready production.
Designed layouts, gameplay flow, navigation, and visual guidance.
Managed lighting, baking, optimization, and engine implementation.
Progressed from Intern to Junior 3D Artist.
Created game-ready assets and environments for multiple projects.
Independently handled 3D art and level design across projects.
Built game environments from blockout to final production.
Designed layouts, player paths, navigation, and gameplay spaces.
Managed modeling, texturing, lighting, optimization, and engine setup.